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A WAD editor is a program that allows the user to edit WAD files (and in some cases PK3 files) by providing a graphical user interface and/or performing automated tasks for the user. WAD editors are divided into three main categories: Lump editors manage the general contents of a WAD or PK3 file, map editors are used to edit maps, and nodebuilders calculate additional data for maps that is used for rendering and collision purposes.
The following is a list of WAD editors that are commonly used in the SRB2 community. Some editors combine the features of map editors and lump editors; these are listed under 'lump editors'.
Jul 24, 2020 Welcome to the SRB2 Wiki, a community effort to provide helpful information on the game Sonic Robo Blast 2! Here, you can find walkthroughs, trivia, and a plethora of editing information and tutorials! We have information on 1,385 articles as of July 24, 2020. Remember that YOU, the visitor, can contribute information to our Wiki! Just edit our. Super Sonic DooM. A DooM 2 episode with a Sonic influence throughout, courtesy of a brainwave I had during the map drawing phase of Licence to Spell DooM. It has the Sonic layout (zones, acts, bosses) and also has some Sonic features (monitors, springs, water).
Lump editors
Lump editors are used to manage the lumps of a WAD or PK3 file, which are essentially pieces of data. They typically provide a list of all lumps in a file, allow the user to add and delete lumps, import and export their data and in some cases edit their contents. Lump editors are used to organize all the parts of a WAD or PK3 file except for maps. Note that some of SRB2's data files use .dta
as a file ending, even though they are in the WAD file format. These can also be opened by lump editors, although in some cases the ending may need to be changed to .wad
for an editor to recognize the file.
SLADE
SLADE is a cross-platform, open-source lump editor. It is the most popular lump editor for SRB2. A map editor is also included, but it provides no support for SRB2 maps.
XWE
XWE is a lump editor for Windows. While it used to be very popular in the SRB2 community, it is notorious for having a few major quirks and is no longer maintained by its creator. It has now been abandoned by most users in favor of SLADE.
SLumpEd
SLumpEd is an open-source lump editor for Windows. It has since been discontinued and absorbed into SLADE, which provides more features and is less buggy.
LumpMod
LumpMod is a command-line lump editor for Windows, released under the GNU GPL. While it provides no interface for the user and thus requires computer knowledge to be operated, batch scripts can be written for it, which makes it useful for performing tedious and repetitive tasks quickly. LumpMod only handles lumps in their native format and does not convert images, sounds and other data into their proper format.
Map editors
Map editors are used to create and edit maps. They automatically create and update the lump structure that makes up a map and allow the user to view and edit the map in a two-dimensional grid view. Some editors include additional features such as a 3D preview, quick-edit functions and search functions. In order to edit SRB2 maps with a map editor, a configuration file must be created for it. As of v2.2, Zone Builder is the only editor for which an official configuration file is available.
Zone Builder
Zone Builder is a map editor designed specifically for SRB2 by MascaraSnake and toaster. It is based on GZDoom Builder, itself a branch of Doom Builder. Because it is the only map editor to support many current features of SRB2 from v2.1 and beyond, it is the most widely used map editor for SRB2.
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SRB2 Doom Builder
SRB2 Doom Builder is a map editor tailored specifically for SRB2, based on Doom Builder. It was developed by community member Oogaland, but it is no longer maintained and some of its SRB2-specific features no longer function since v2.0. It was the most popular map editor for SRB2 for many years, but it has mostly abandoned in favor of Zone Builder because it does not support some of SRB2's newer features.
Doom Builder
Doom Builder is an open-source map and script editor for Windows. Since it lacks support for some of SRB2's features, it is rarely used for SRB2 mapping itself, but several popular map editors are based on it: SRB2 Doom Builder is a modification of version 1.68 of Doom Builder, while Zone Builder derives from the more recent Doom Builder 2.0. A modification of Doom Builder 2.0 for SRB2, called SRB2 Doom Builder 2.0, has been made but is no longer maintained.
SRB2 Workbench
SRB2 Workbench is a map and script editor designed specifically for SRB2 by Oogaland. No official releases were made and it is no longer being developed, but unfinished versions are available at its website.
Nodebuilders
Nodebuilders, also called nodesbuilders, are utilities that process a map and generate additional data used by the game for rendering and collision purposes. The following lumps are created by a nodebuilder: NODES
, SEGS
, SSECTORS
, REJECT
and BLOCKMAP
. All maps must be processed by a nodebuilder before they can be played. Most map editors either include their own nodebuilder or automatically invoke an external one whenever the map is saved.
ZenNode
ZenNode is a widely used nodebuilder that is included with SRB2 Doom Builder and Zone Builder and enabled by default. Users of other map editors may need to download it separately.
ZDBSP
ZDBSP is the nodebuilder used by ZDoom, a source port of Doom. It is included in Zone Builder and is also available as a standalone program. While it can be used on SRB2 maps, it does not build a REJECT
lump, which may slow down the game.
WAD editors | [view] | |
Lump editors | LumpMod • SLADE • SLumpEd • XWE | |
Map editors | Doom Builder • SRB2 Doom Builder • SRB2 Workbench • Zone Builder | |
Nodebuilders | ZenNode • ZDBSP |
Sonic Robo Blast 2 features over 25 levels of action, spread across eight zones.
GREENFLOWER ZONE
Screenshot by Zolton | Screenshot by Jacen | Screenshot by Zolton |
A beautiful land of lush greens. Take a moment to stop and admire the waterfalls, trees, and cliffs. Eggman’s evil plans have only just hatched, so the badniks here shouldn’t be too tough to handle.
TECHNO HILL ZONE
Screenshot by Zolton | Screenshot by Chicmunk | Screenshot by ManiaFluff4 |
Though Eggman has abandoned this factory, it is still corrupting the landscape. The slime it pumps out is withering away the local plant life. Look out for hazardous machinery and badniks flying overhead.
DEEP SEA ZONE
Screenshot by ManiaFluff4 | Screenshot by Zolton | Screenshot by Zolton |
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These ruins are spooky. They’ve been flooded — partially by the passage of time and partially from Eggman digging to find the Chaos Emeralds. Sonic can’t swim, so he’d better get out of the water fast!
CASTLE EGGMAN ZONE
Screenshot by sonic_edge | Screenshot by ManiaFluff4 | Screenshot by Zolton |
The doctor has retreated to this dangerous fortress. Sonic, Tails and Knuckles must launch a full-scale assault on this castle and reach the central colosseum. Beware of badniks hiding in plain sight.
ARID CANYON ZONE
Screenshot by ManiaFluff4 | Screenshot by ManiaFluff4 | Screenshot by Zolton |
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Past Eggman’s stronghold lies a huge canyon. Tails and Knuckles are quite comfortable here, but Sonic must contend with bottomless pits and explosives. Soar across the canyon with the help of dust devils, then ride a minecart into the sunset.
RED VOLCANO ZONE
Screenshot by Jacen | Screenshot by little guy* | Screenshot by Zolton |
Follow Eggman’s robots to a crag hidden deep in the jungle. Watch your step — there’s hot stuff everywhere, and the badniks are ready to scoop you away at a moment’s notice!
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There’s still plenty of treacherous terrain ahead — play the game for yourself and see!